In the article "The Life of the Chinese Gold Farmer” by Julian
Dibbell, the author talks about the emergence of factories hiring online
gamers in China. These companies hire gamers whose main goals are to
raise the level of their avatars, to get useful items in the game, and
to earn as much game money as possible so that they can actually trade
these avatars, items, and game money with real money.
Actually hearing the news about people trading off their game
characters and items with real money is not new to me. South Korea has
been famous for its online game industry and I know that there are many
professional Korean gamers who are internationally famous. Playing
online games is also one of the most common way to spend time for most
boy teenagers. When I was in middle school, I saw some of my guy
classmates talking about trading their characters off with real money
several times. Their conversation would go like this: “hey, do you wanna
buy my Maple (the online game that was popular about 10 years ago in
Korea) avatar? it’s the highest level. It has all the great items that
you can use to kill the monsters,” “that’s so cool! How much though?” “I
don’t know. You can give me 10 bucks then I will give you my Maple
username and password so that you can take my avatar.”
Even
now, I see this kind of exchange more as something that young kids
would do with their friends occasionally. It seems to me that normal
kids sometimes do this kind of thing, maybe to show off their ability to
raise the level of their online avatars.
But when people trade off their game items with real money with
clear purpose of getting profits, things get serious. I sometimes read
news about people illegally earning a tremendous amount of money by
selling their game items and avatars. Even now as the article
demonstrates, there are factories that aim to get profits by trading off
game items and stuff. Now it is not something about young kids showing
off their online gaming ability anymore, but it became a problem of
legal/illegal money trade and people’s blurring sense of value
negatively affected by materialistic culture.
I think this trade well demonstrates people’s changing mindset and
value; changing from “you have to do your best to achieve something” to
“you can just get it with money.” Usually, to make your avatar’s level
high and to collect useful items in an online game, it requires you to
devote your time and effort into playing the game. Although it varies,
it usually takes more than months and years to be really good at a
certain online game and making your avatar invincible. Years ago, people
did this on themselves. They tried hard to do well, but nowadays, it
seems that increasing number of people just want to buy pre-made
invincible avatars. Maybe this kind of idea has been there for a long
time- it is just that where it takes place has been expanding, including
virtual worlds.
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