In this
portion of the book, Boellstorff explains the foundation of his research in
Second Life and delves into the history of virtual worlds as well as his
methodology. His initial aim was to explore the culture of Second Life within
the game. As such, he was not concerned with delving into the “real” lives of
the people controlling the avatars and argued that Second Life represents a
very real culture with distinct subcultures in itself. Although he discussed ethnographies that investigated other online communities as well as the
logistics of conducting participant observation of virtual communities, it
seems, from his discussion, that he was one of the first to conduct such an
in-depth, long-term study of an online culture. Thus, his research is important
not only for what it reveals about Second Life, but also what it reveals about
the practicalities of generating ethnographies of virtual cultures.
This topic
shows that technology shapes not just the “real world” but also creates
separate worlds that represent a melting pot of anonymous cultures. I think
this type of ethnography is particularly valuable because virtual communities
like Second Life afford people the ability to construct alternate realities
like those of science fiction or futuristic anthropology and “actually” play
them out with other autonomous players. It will be interesting to see how
culture is constructed in such communities and the implications of having so
much free reign in social interactions.
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