Sunday, November 18, 2012

11-14 Cultures of Science and Technology Notes


I.      Mini-Ethnography 2
A.    SMALL CHANGE IN DUE DATE: Rough Draft can be due on either Sunday, November 25 or Wednesday, November 28 (Professor Song is available by email if you have any questions)
1.     If you email your Mini-Ethnography 2 to Professor Song (priscillasong@gmail.com) before midnight on the night of Sunday, November 25, then you can receive feedback from Professor Song before your presentation on December 5
2.     If you turn it in on Wednesday, November 28 in class, then you will NOT receive feedback from Professor Song before your presentation on December 5
B.    Details
1.     Basic sense of what group is about
a.     A group that is somewhat manageable with regard to getting in touch with the group members
b.     If it is a big group, then you can choose a subset
c.     You can be part of the community – just acknowledge it
d.     Take advantage of your strengths
2.     Particular aspect that is interesting to you
a.     For example: strange hierarchical structure
b.     For example: culture of competitiveness
3.     Then pursue by asking follow up questions
4.     5-7 minute presentation on December 5
5.     Final (7-10 pages) is due December 12

II.    Second Life and Intimacy
A.   Coming of Age in Second Life: An Anthropologist Explores the Virtually Human by Tom Boellstorff
1.     What exactly is a virtual world?
a.     Constructed nature
b.     Existing separately from the actual world
c.     Using some medium for interaction
2.     What does he mean by “virtual”?
a.     Stemming from Latin meaning of “virtue”
b.     “Virtual” = almost (potentially)
c.     Perceived gap between virtual and the actual (very abstract gap)
(1)  Unexamined assumptions on personhood and constructing oneself
(2)  How it is different to be human
d.     What other types of activities threaten the gap between the virtual and the actual? Example: Facebook profiles
3.     Culture is fundamentally virtual
a.     Constructing something beyond the actual
4.     Technique: human activity that constitutes a gap between the virtual and the actual
a.     How relationships work online
5.     Second Life experiences
a.     Created a world trying to reflect another world
(1)  If we were to trespass in real life, it would be frowned upon
6.     Individual Identity
a.     Some type of verification
b.     Personifying oneself as a different person
(1)  Example: an adult posing as a child
c.     Online extramarital affairs – same thing as extramarital affair in real life?
(1)  Considered cheating?
(2)  Emotional attachment, loyalty, etc.
d.     Connection to Facebook: friends is the “only” connection
àException: Google Plus with “circles” and American Online Instant Messenger with “buddy groups”
(1)  What makes the “friends” status so amenable (or “followers” on Twitter)
(i)    All on same level
(2)  Now have “Close Friends” and other groups with exclusivity
(i)    Private ones on Facebook
e.     Our notion of friends
(1)  Un-friending people? All of us in the class have done it because we are actively annoyed by their content
f.      Connection through Facebook
(1)  Story in which finding out information (for example, engagement) on Facebook. Feel like you’re a better friend than that. Should’ve heard through more “proper” communication (for example, phone call)
g.     “Facebook Official” – How meaningful are relationship statuses online?
(1)  “Facebook Official” is something that is used for stronger relationships
(i)    But there are times that they mean nothing
(2)  As you get older, the relationship status online seem to be more reliable
(i)    Generational shift in Facebook relationships statuses
h.     Relationships with Multiple Partners
(1)  We’re stuck with the assumptions
(i)    When do we begin to question those?
(2)  Example: polygamous person does not show any of his or her relationships
i.      Facebook is an interesting contrast to Second Life with regard to relationships
j.      By highlighting friendship, then we divorce our prejudices by calling someone a “friend”
(1)  Gain a truer understanding of who everyone is
k.     Truth factor of online information (Facebook, Second Life, etc.)
(1)  Online information more often not true/meaningful as when speaking in real life?
(2)  Use sharing of information through social media as base of knowing someone?

III.  Boellstorff: Addiction to Social Life (too much time online)
A.   The addiction can lead to a meshing between real life and virtual life
1.     Example: bad consequence, like killing of friend
B.    Polluting of actual world
C.    Hurting production by hijacking our control of Internet

IV.  Mediation of Breakups
A.   YouTube video: “Text Message Breakup”
1.     Text Messaging: part of new communication
a.     Breakup usually needs some justification
b.     Tone can’t be felt by text
V.    “Fifty Ways to Leave Your Lover: Media Ideologies and Idioms of Practice” by Ilana Gershon
A.   Not what you say – it’s how you say it
B.    How people experience media with regard to relationships
1.     No consensus
2.     Set of beliefs about technology, but nothing set
C.    Media Ideology: what is appropriate or what is not appropriate
--> Gap between formal and actual
1.     Email communication: different email accounts determine different formality
2.     Text Messaging: less formal
D.   Gershon’s Research was done in 2007 and 2008 with students at Indiana University
1.     Book published in 2010
E.    With Smartphones, there is a blend between text messaging and email, but still separate
1.     Plausible deniability
F.    Text Messaging is a huge distraction while calling someone isn’t
1.     But allows you to talk to multiple people
2.     Calling is more immediate (for example, standing outside for the receiver of the call to open the door)
G.   How do different modes of communication function depending on various factors?
H.   Second-Order Information
1.     Not what is said, but expectations of communication. How to interpret others’ actions.
I.      Accountability Online
1.     Examples: Megan Meier and Amanda Todd
2.     Gap shortening between the virtual world and the reality
3.     Education necessary

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