Introducing gold-sellers into the mix somewhat cheapens the experience - someone can now just buy gold with real money, and then use that to buy the best items in the game, all with no real (in-game) effort invested. I've heard it referred to as "bribing your way to victory" or "paying to win" (though these terms have taken on new meaning in the rise of free-to-play games, which I'll discuss another time). It's analogous to hiring someone to write your school essay for you - technically, you've incurred a cost, but in terms of money instead of honest time and effort like everyone else.
But over time, I've come to question why there's such resentment towards gold farmers, and why there's so much value placed on effort and time investment. Aren't games supposed to be for fun? What fun is there in trying to acquire an item that only appears 0.002% of the time every time you kill a particularly difficult monster which requires several minutes to defeat? I personally know and have heard of many gamers who simply don't have the time to invest in games that younger people do. They have day jobs and disposable incomes, and when they come home from work they want to be able to hang out with their friends and kill Diablo on Inferno difficulty level without having to grind for hours upon hours to acquire the necessary equipment. In that case, gold farmers provide a valuable service - they allow you to enjoy your game in a way that you normally couldn't. And it's clear these people are not a small minority - gold farming wouldn't continue to exist if there weren't enough demand to make it sustainable.
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