Although we had discussed in class that people sell items in
Second Life for real money, I had not considered the real life implications of
a virtual economy until reading Dibbell’s article, “The Life of the Chinese Gold
Farmer.” This is not the first that I’ve heard of people buying gold in World
of Warcraft, but I had no idea of the controversy surrounding it or who exactly
was involved in the sale of this “gold.” I was surprised that WoW gold is yet
another example of an industry that exploits the cheap wages of Chinese workers
to produce products for Western consumers. I also was unaware that this was a
sort of underground market that is prohibited by game makers. I had imagined
that WoW had a similar system to that in Second Life where people could trade
items for real money in game. I also envisioned that the people selling goods
would be individual gamers who saw it as a dream come true to make money
playing videogames all day.
None of my assumptions hold true in the case of WoW, and
issues that I had never considered, such as the integrity of the game,
complicate the lives of these Chinese gold farmers. I can certainly understand
the prospective of a serious gamer that it would be cheating for a newbie to
come along and buy all of the gold that she/he had spent days, weeks, or months
collecting. Doing so seems to be the equivalent of someone using a cheat code
in a videogame that grants them access to unearned items and gives them unusual
powers. While this is no problem in a one-player game, such actions would be
considered unfair if playing against someone. Yet, even with this in mind,
should people lose their actual real life jobs for providing someone with an
advantage in a virtual world? I think this question is even further complicated
by the working conditions of the gold farmers, which make it seem that this
business is unfair all around.
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