Daniel Miller’s How
the World Changed Social Media discussed the interaction between social
media and work, whether that was how workers interacted in their work
environment, how businesses advertised or conducted their hiring process, or
how the general consumer culture has evolved with the rise of the internet. Although
there are many dimensions of this we can discuss, one aspect that particularly
interests me is the privacy issue. I’m sure everyone has experienced browsing
online stores (for clothes, gadgets, food, etc.) and the next day when you’re on a
different website, an advertisement for the exact product you were looking at
shows up on the side bar. I know this is an advertising ploy to remind
customers of what they didn’t buy and get them to reconsider the product, but
this makes me feel uncomfortable knowing that internet sites are tracking my
personal browsing and using that as target advertisements. This personally makes me want to
not buy the product anymore. (Ironically enough, I just took a short Instagram
break while writing this reading response and an ad for some skincare products I
was looking at a couple days ago just showed up)
Jin Ge’s “Chinese Gold Farmers in the Game World” explored
the world of gaming factories in China in which people played games as a living
in order to eventually sell off their accounts after reaching a certain level
or sought-after prizes within the game. This reminded me of last summer when
the cellphone app game Pokemon Go became really popular and some people went on
ebay to buy/sell accounts that were at a high level. I even remember reading
some news articles about how some people quit their day jobs because they could
make more money playing Pokemon Go all day and selling their accounts. Now that
the hype behind this game has died down, I wonder what these people
are doing now.
What I found most interesting about this article though was
the socioeconomic/racial feature of this whole set up. While it can be argued
that the gaming workers are enjoying their jobs and feel empowered through
gaming, their providing services to a group of people who are wealthier and who
are generally white foreigners creates an invisible yet strong barrier that
they cannot cross over. Although I knew industries like these existed, I never
thought of the conflicts that existed within the industry. So although the
Chinese gamers may be experts at the game and feel proud of their achievements,
their position in society only allows them to sell off these accounts to wealthier
patrons.
The other two readings we had focused on ethics while
conducting internet-based research and ethnographies. Like all forms of research,
ethics is hugely important throughout the whole process. However, making the
virtual world the ethnography field site brings in different features and complications that need to be considered. I will be sure to keep these in mind as I conduct research for my virtual ethnography.
No comments:
Post a Comment