Wednesday, April 5, 2017

Chinese Gold Farmers in the Game World

Gold farmers producing virtual commodities for foreign gamers in “factories” perform a labor that seems to be…less exploitive? Although farmers work 12-hour shifts for meager wages, they are also provided with meals and dorms and for the most part love their jobs, so much so that some farmers reported being willing to work for free. Jin argues that inside the virtual game worlds, farmers are “simultaneously the ‘master’ and the servant” and in the factories, their “exploitation is entangled with empowerment and productivity is entangled with pleasure.” I had a mixed response to the whole thing. It was heartwarming to think of the workers as “making a living off their hobby” but the accounts of harassment made me think about how pent up racism/xenophobia can be directed in especially cruel, almost cathartic ways toward farmers’ avatars because it’s not “real life.” And even in these virtual worlds, farmers have to assume Western identities and mannerisms to the best of their ability.

Mostly, the whole “economy” was struck me as absurd. It only got weirder when I did a quick google search. Apparently some prison guards force inmates to play games to build up credits that the guards can trade for real money? https://www.theguardian.com/world/2011/may/25/china-prisoners-internet-gaming-scam

And then in this article, the author documents the “army of workers employed to soak up the worst of humanity in order to protect the rest of us.” These content moderators, working mostly in the Philippines, screen highly traumatic videos like beheadings for companies like YouTube.

These two stories begin to show a trend of “virtual economies” reproducing the same patterns of exploitation as physical ones. During discussion on Friday I want us to think about what other kinds of unexpected virtual (or non-virtual) labor sustains our online activities.


Ethical Decision-Making and Internet Research


These were all good questions to ask when trying to evaluate the ethics of a specific research project involving the internet. Two things stuck out to me most: 1) the idea of people caring less about restricting the flow of information than they do about ensuring that information flows appropriately; 2) the complications of privacy. Even if people are posting/generating content in “public spaces” they might have strong expectations of privacy and perceive an implied restriction on how that information can be used by other parties given its specific context. Also, how do we think about privacy when a threat exists of future technologies making it possible to identify what data that right now is functionally anonymous?

Chapter 6: work and commerce 

Apparently anxieties about surveillance of online activities by companies/the government is a mostly American concern; in most of the authors’ field sites, surveillance by family members was a more pressing concern. The varying stories of how social-media integrated with commerce in their different field sites built on our last discussion about the context-depended meanings and uses of social media.

Ethnography in Virtual Worlds

The difficulty in obtaining truly informed consent made me think about the “terms and conditions” we blindly agree to before downloading apps that collect our data. Is social science research a watered down version of Facebook’s data mining? Of course, the “profit” from the data is significantly less for Anthropologists than for Facebook.  

 The authors came down pretty harshly on creating false profiles or “lurking” when conducting online research. Their argument was that such tactics are “subterfuge” and poison the reputation of researchers as well as being untenable methodologically and practically. Last class most of us seemed to feel ok about lurking—did people’s opinions change after reading this?  



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