“How the World Changed Social Media” dealt with this idea of
technology and how it allows for easy exchange of money as well as technology
in the work force. I think the most amazing thing about technology is that it
really allows anyone to sell anything such as on Ebay, or for example, this kid
I know who is literally in sixth grade has her own page on Etsy to sell little
handcrafts trinkets. I was surprised that this chapter did not address these
(it was definitely around in 2016 when this book was published. We also see
especially at WashU, the exchange of money through new technologies. At a
college, it is common to see splitting tabs and taxis, typically done through
Venmo. Whenever I encounter someone who doesn’t use Venmo, it is frustrating
for me, because I don’t know how to pay him/her back since no one really
carries cash around anymore.
In “Chinese Gold Farmers in the Game World”, Jin
investigated a different side of commodification through technology as s/he
looked at a new market that popped up as gaming has become intensely popular.
People who game may not want to spend a lot of grind time to build up points
and gold, so they pay others to do it for them. I thought the existence of this
market was interesting in itself. I know games like candy crush have in-game
purchases to help you get ahead, but this market was created not to benefit the
game makers themselves but other gamers who might need some extra cash. I also
thought that the fact this market exists just highlights the idea that being
rich means you can buy time, and the idea that that’s all wealth is. All
technology just serves to save you time to do other things while getting
everything done.
It was funny how most of the gold farmers really enjoy their
job, which makes sense. God knows I have many friends who spend the majority of
their day, every day playing games. Might as well get paid for it? But also,
what Jin says about the hostility to farmers is real. Even with Pokemon Go,
people were angry that some people who spent the money to get ahead in the game
were given so much of a boost. Those who don’t have that expendable cash feel
that games should be something that aren’t marred by these inequalities but
rather time spent on the game.
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