In the chapters of Ethnography
and Virtual Worlds: A Handbook of Method, the authors discussed some
methodological issues related to the design of virtual ethnography research and
specifically the methods of participant observation and interviews in virtual
ethnography research. Regarding the design of virtual ethnography research,
they discussed the questions to ask, the fieldsite to study, as well as the
connections between online and offline worlds. The authors pointed out that
virtual ethnography research usually involves multiple sites or communities
that are connected with each other, whereas in traditional ethnography research
the fieldsite is usually discrete with a certain boundary. In addition, the authors pointed out that in
some virtual worlds the counting of virtual world populations can be
problematic because of how accounts are set up. Indeed, I think the degree to
which an account is tied to the person behind the account varies across virtual
platforms. For example, in my opinion, on Facebook each account is usually
associated with one single person, and a person is usually behind only one
account, despite some cases of fake accounts. But in some gaming platforms,
it could be more likely that one person owns and uses more than one account,
and so the population counted in the platform may not represent the real number
of people involved in this platform accurately, as the authors pointed out in
the case of Second Life. Another aspect of virtual world research emphasized by the authors, which I am also very interested in exploring, is how virtual world and virtual connections are embedded in and influencing the real world and real-world connections. For example, a concern many people have regarding social media is that the prevalence of virtual communications may mitigate people's need for real-world communications. Another example would be online-to-offline marketing.
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